Volume Count: Similar to the detection count, the Volume Count is specifically based on the ![]() The detection count is calculated from infected PCs retrieved from diagnostic and scan log Each specific level is relative to the threat's consistentĪssessed behaviors collected from SpyHunter's risk assessment model.ĭetection Count: The collective number of confirmed and suspected cases of a particular malware Threat Level: The threat level scale goes from 1 to 10 where 10 is the highest level of severityĪnd 1 is the lowest level of severity. The following fields listed on the Threat Meter containing a specific value, are explained in detail Remove a threat or pursue additional analytical research for all types of computer users. The Threat Meter is a useful tool in the endeavor of seeking a solution to The scoring forĮach specific malware threat can be easily compared to other emerging threats to draw a contrast in The overall ranking of each threat in the Threat Meter is a basicīreakdown of how all threats are ranked within our own extensive malware database. You a numerical breakdown of each threat's initial Threat Level, Detection Count, Volume Count, Specific malware threats to value their severity, reach and volume. Our Threat Meter includes several criteria based off of ![]() See the RemoteSkin sample for more information.The Threat Meter is a malware assessment that 's research team is able to The Windows Media Player SDK setup package installs a sample that demonstrates applying a skin to the Windows Media Player control. Because the ayerApplication property cannot be accessed by skins, you must use this global attribute when you want your skin code to manage docking and undocking. Your skin can then make calls to the scriptable object by using the name specified as though it were a global attribute similar to the player global attribute.Ī skin applied to a remoted Windows Media Player control can access the PlayerApplication object using another global attribute called playerApplication. If you want to provide a scriptable object for communication between your skin and your program, pass a name and a pointer to an IDispatch pointer as the two out parameters of the IWMPRemoteMediaServices::GetScriptableObject method. Specify the path and file name of the skin definition file to use by returning it from the IWMPRemoteMediaServices::GetCustomUIMode method. To switch the Windows Media Player control to skin mode, call the IWMPPlayer::put_uiMode method, passing in a value of "custom". To disable remoting, simply pass a value of "Local" as the out parameter of the GetServiceType method, and return an HRESULT of E_NOTIMPL from the GetApplicationName method. Although you can use skins with the control and remote the control at the same time, you can use this interface to enable either feature without enabling the other. To enable skin mode for the Windows Media Player control, your program must implement the IWMPRemoteMediaServices interface. Skin code that you design specifically for C++ programs can interact with your programs through a scriptable object that your program can provide. You can also reuse skins originally designed for use by the standalone Player in skin mode. ![]() Skins provide an easy way to keep your user interface code and your main program code separate so that they can be maintained and developed independently. Using Microsoft JScript, you can specify the behavior of these components and manipulate the Windows Media Player control without the overhead of C++ and COM syntax. A skin definition file is an XML-based document specifying the layout of standard and customizable UI components and any accompanying graphics. When you embed the Windows Media Player control in a C++ program, you can customize the Player user interface (UI) by applying a skin definition file to it.
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