All colors seem mostly preserved, except for this particular neon green used for the outlines. I can’t say for certain that it’s the bit-depth that’s affecting it but that’s what I’m suspecting most currently. I’m gonna have to take the resolution thing to heart since I’ve been using a lot of different resolutions based on what I’m using as the source for my rotoscoping. Blender has proper frame rate adjustments thankfully. Yeah I wound up trying a whole slew of editors and found one proper (Blender, as long as I have been putting it off for). But make sure that before you import the sequence, you create a new video editor project with the SAME FPS and Size resolution you had in Pencil2D, otherwise it will not hold the same “quality” not matter what you do. Any of these will allow you to import image sequences easily. Try out hitfilm express, kdenlive, shotcut or even openshot (which is the most friendly). So please export using either PNG or TIFF sequences only, these are tuned to hold at least 8bit channels. GIF actually provides a limited palette as its meant for web. This will also vary according to your Graphics card. Again as Pencil2D is simple it is assumed that images created with Pencil2D will hold your default monitor color profile, which is usually an sRGB v4 ICC color profile of sorts. (this means that RGBA image channels can only hold 255 values each, while 16 bit can hold up to 65545 values, effectively holding “millions of colors”)Īnother factor that’s also overlook except for pros is color calibration, this requires you to calibrate your own equipment and use these color profiles across your image creation software. Since Pencil2D is a simple tool, we don’t have the functionality for creating pixel-rich images (e.g 16-32bit color images), so by default all images exported form Pencil2D are assumed to be 8bit in color depth. This is something everyone has to do regardless of software.Ī factor which is often unknown unless you’re a pro, lies with bit channel “depth”. So if you want a “high quality” video you need to animate at the highest possible size from the start. If you animate at 1080p, you can’t expect it to work later for 4K resolutions no matter what you do. One of the most prominent is resolution / size and this depends entirely on the broadcast targets (e.g film, tv, web, etc). Video “quality” is formed by many factors. If you make 1920 x 1079, this will mess up the export guaranteed. Make sure your camera size has either 16:9 aspect ratios for High definition or 4:3 for Standard definitions. sometimes using non-standard specs will have an adverse effect on video players and video editors. What is your current FPS? This will also affect how other programs can take the video. If you want to avoid pixelation or pixel crunching, don’t use it. This option is there to help upscale videos when using vector layers only or downscaling previews for quick editorial work. Only change the size of the video using the camera layer, otherwise this will distort your work because there is no up-sampling algorithm used.
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